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Day two

by SiGMan on April 17th, 2011

Ok, since the auditorium of this blog for now include besides me only stray google spider scans, i can write whatever i want and nobody would give a damn)  Thats a crucial feature, haha. Anyways, I’ve got a lot of topics to cover and limited keyboard resource, so better to start blogging those things sooner than latter.

This project is rather huge. Or should I say HUGE. If you took a peek at the design documents it might look as manageable at the first sight, but if you add all that multiplayerness, distributed processing tied to the  guaranteed and of course durable persistent data,  possibly cloud hosting with dynamically spawning and dying nodes complexity jumps up sky high.

Even more, given the current state of the development its hard to make a key technology choices. Granted, I have googled and stackoverflowed most of the web, but couldn’t find any existing recipes, how to approach a scalable web server for handling huge multiplayer game.

All we have for now is a idea for a flash based client and the otherwise technically challenging server. My first language of choice for the server development was a python. Not just because of the available libraries and support but rather for the development speed. Sure for a seasoned c++ developer it takes awhile to entrust yourself and future of the business to the scripting language, but when it does it should and possibly would save a lot of time and resources. And it worth it)

To be continued!

From → thoughts

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